Notes
Here’s my presentation that I presented in class today.

RobInterimPres

Tanya said that my game menu structure does not necessarily have to follow what is already currently used in the current fighting game genre. That I should explore and push the boundaries. One important component of my interface design is to incorporate tangential learning (about my social issue about endangered species). I will think about this a bit more and consider balancing the following – logical order of each menu, easy of use and useability.

Gray asked what my exhibition components would consist of. I am looking at creating elements which support my narrative. I am at this stage thinking of creating a promotional poster (in addition to my process breakdown poster) from the fight promoter (from my narrative) advertising the exhibition tournament (eg. similar to a boxing event poster). I also thought about the possibility of 3D printing two of my characters in mid-fight poses. I’ll revisit my exhibition elements once I’ve thought through which ones support my theme the best.

Gray also asked whether I was going to make my game menu interactive. I said yes, but I had originally thought that I was going to animate a mouse cursor clicking through the options so that my menu screens would loop automatically. I am exploring the option of making this interactive so that the viewer is able to step through the process. I will need to amend my timeline to include useability testing.

As I stated in my timeline, I will spend next week focusing on researching and developing my environments and game menus and interface and begin modelling one of the environments in Maya (and possibly in ZBrush).