August 2010


Game Menu Functionality
I managed to get a playstation 3 controller working on my pc running windows xp. I’ve looked into the possibility of getting an equivalent driver for an imac (for exhibition purposes but this may not be so easy). I intend to create my game menu using Adobe Encore and Photoshop and then drive the menu navigation with a ps3 controller to simulate how a gamer would tab through and make selection choices in a playstation game.

My intention is to build a portion of a fighting genre video game which relates to the character selection menus and have an interactive component. The viewer will be able to click on and move through certain (working) portions of my game menus and be able to select a set number of characters, view their character profiles. For certain characters, the viewer, will be able to see their chosen character, within an environment, posed in a fighting scene/match versus another of my game characters (Roy said that this is an Allegory).

Wiki Definition of Allegory (excerpt)
Allegory is a figurative mode of representation conveying meaning other than the literal. Allegory communicates its message by means of symbolic figures, actions or symbolic representation.

Notes
Here’s my presentation that I presented in class today.

RobInterimPres

Tanya said that my game menu structure does not necessarily have to follow what is already currently used in the current fighting game genre. That I should explore and push the boundaries. One important component of my interface design is to incorporate tangential learning (about my social issue about endangered species). I will think about this a bit more and consider balancing the following – logical order of each menu, easy of use and useability.

Gray asked what my exhibition components would consist of. I am looking at creating elements which support my narrative. I am at this stage thinking of creating a promotional poster (in addition to my process breakdown poster) from the fight promoter (from my narrative) advertising the exhibition tournament (eg. similar to a boxing event poster). I also thought about the possibility of 3D printing two of my characters in mid-fight poses. I’ll revisit my exhibition elements once I’ve thought through which ones support my theme the best.

Gray also asked whether I was going to make my game menu interactive. I said yes, but I had originally thought that I was going to animate a mouse cursor clicking through the options so that my menu screens would loop automatically. I am exploring the option of making this interactive so that the viewer is able to step through the process. I will need to amend my timeline to include useability testing.

As I stated in my timeline, I will spend next week focusing on researching and developing my environments and game menus and interface and begin modelling one of the environments in Maya (and possibly in ZBrush).